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  • Front cover view of Silent Hill 2 for PlayStation 2
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  • Front cover view of Silent Hill 2 for PlayStation 2

PS2

Silent Hill 2 - PlayStation 2

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Regular price $152.99 USD
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Game Name: | Console: Silent Hill 2 - PlayStation 2

Overall Condition: Complete in Box (Previously Played)

Condition: Great 

Silent Hill 2 is a 2001 survival horror video game published by Konami for the PlayStation 2 and developed by Team Silent, part of Konami Computer Entertainment Tokyo. The second installment in the Silent Hill series, Silent Hill 2 centers on James Sunderland, a widower who journeys to the town after receiving a letter from his dead wife informing him that she is waiting there for him. It was published in September 2001, and an extended version containing an extra bonus scenario, Born from a Wish, and other additions was published for Xbox in December of the same year. In 2002, it was ported to Microsoft Windows. A remastered high-definition version was released for the PlayStation 3 and the Xbox 360 in 2012 as part of the Silent Hill HD Collection. Work on Silent Hill 2 began in June 1999, soon after Silent Hill had been completed. Its narrative was inspired by the Russian novel Crime and Punishment (1866) by Fyodor Dostoevsky, and some of the influences on the game's artistic style include the work of film directors David Cronenberg, David Fincher, David Lynch, and Alfred Hitchcock; cultural references to history, films and literature can be found in the game. Psychological elements, such as the gradual disappearance of Mary's letter, the more humanoid monster designs, and symbolic holes, were incorporated into the game. Silent Hill 2 received critical acclaim. Within the month of its release in North America, Japan, and Europe, over one million copies were sold, with the greatest number of sales in North America. Often considered to be one of the greatest horror games ever made and among the greatest video games of all time, as well as a key example of video games as an art form, Silent Hill 2 was praised for its story, use of metaphors, symbolism, psychological horror and taboo topics, soundtrack, atmosphere, graphics, monster designs, and sound design. However, it received criticism for its controls despite their improvement over the previous game's. The game was followed by Silent Hill 3 in 2003.

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