Root The Roleplaying Game: Clearing Booklet #1
The Woodland isn’t getting any calmer—and that’s very good news if you’re a vagabond looking for work.
Clearing Booklet #1 for Root: The RPG introduces four new locations, each packed with tension, tough choices, and plenty of opportunities to get involved where you maybe shouldn’t. These clearings are living, shifting places where factions clash and no solution comes easy.
You might find yourself navigating the changing power in Hookfoot Bog, helping decide the future of Sixtoe Stand, stirring up rebellion (or stopping it) in Limmery Post, or dealing with rising unrest in the resource-rich Coolclaw Mine. Every location comes with its own conflicts, key residents, and unique twists to keep your table engaged.
Each clearing includes detailed NPCs with stats, special rules, and story hooks that are ready to drop into your game. Whether you’re running a one-shot or expanding an ongoing campaign, there’s plenty here to build on—or completely derail in the best way.
Perfect for GMs who want ready-to-run content with strong narrative hooks, and for players who know that “helping out” in the Woodland is rarely simple.